“Virtual reality (VR) has been talked about for years; the industry needs to start building content for this new and potentially “game-changing” platform as quickly as possible. And no, that doesn’t mean shoehorning current games to just simply “work” on a VR platform. It means building new games from the ground up, specifically tailored to the virtual reality experience. If the content fails to wow consumers, then they won’t pay hundreds of dollars to acquire a VR system, which means VR will die a quick death, just as it did in the 1990s”.
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